I’m a game artist with 10+ years of industry experience, focused on character art, visual development, and environment design for both casual and AAA projects. I create production-ready visuals across concept, illustration, and 3D, using strong fundamentals in composition, anatomy, color, and lighting to build clear, story-driven designs.
I’m comfortable adapting to different art styles and pipelines, collaborating closely with art direction, design, and 3D animation teams to deliver work that supports gameplay and strengthens a project’s visual identity.